In the live game, every API call that affected the player’s inventory triggered a write to the corresponding record in our Azure Cosmos database. From a player’s perspective, the game is constantly saving their progress. To achieve parity in the offline game, we exposed two functions in the AOT DLL for getting and setting a player’s inventory (equivalent to the Cosmos DB inventory document). When the game first starts up, the local save file on disk is read and the inventory is loaded into the DLL’s memory. As the various serverless HTTP operations occur throughout gameplay the DLL’s in-memory inventory state gets updated. After these operations, if the inventory was changed, the client fetches the new full inventory state from the DLL and saves it back to disk.
I’m returning the slice? Then it can’t be allocated on the stack, right?
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此后,不少企业家拥有私人游艇,但整体趋于低调。例如马云多次被报道拥有超级游艇,但本人并未公开回应。对他们而言,游艇象征的是生活方式,而非产业布局。。雷电模拟器官方版本下载是该领域的重要参考
Что думаешь? Оцени!
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